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In .X ascii files, the speed of the animation is stored as a template that follows this format:
    // This can be found in many ascii .X files, and can be added to ascii
    // .X files that do not contain it.
      <ticks per second>;

We add an <animtickspersecond> node because the content pipeline processors give no information on keyframe indices to the processor; they just store keyframes as time/transform pairs. Note that adding this node is optional if we want to split up the animation by time rather than by keyframe index

Last edited Mar 7, 2007 at 10:55 PM by dastle, version 2


missileControl Nov 6, 2007 at 9:15 PM 
I'm using kW X-port plugin for 3DS Max v9, and my AnimTicksPerSecond is in a different format... shown below... if anyone want to shed some light on the differences... post here.

template AnimTicksPerSecond {
DWORD AnimTicksPerSecond;
AnimTicksPerSecond fps {