Error: Both a valid vertex shader and pixel shader (or valid effect) must be set...

Hi there.

Id #17442 | Release: None | Updated: Feb 14, 2013 at 7:40 PM by Sygnus | Created: Jul 20, 2008 at 1:00 PM by Sygnus

OutOfMemoryException

Building Content\Phase2RadarX.X -> bin\x86\Debug\Content\Phase2RadarX.xnb Content\Phase2RadarX.X : error : Building content threw OutOfMemoryException: Exception of type 'System.OutOfMemoryExceptio...

Id #13613 | Release: None | Updated: Feb 14, 2013 at 7:40 PM by missileControl | Created: Oct 31, 2007 at 6:12 PM by missileControl

Model with multiple meshes on xbox360 don't work

Xbox crashes when the model has more than one mesh. Works fine in Windows. Oddly it seems to crash when the next model is loaded after the animated one. It must leave something in a bad shape on th...

Id #12042 | Release: None | Updated: Feb 14, 2013 at 7:40 PM by dguinn | Created: Aug 2, 2007 at 9:18 PM by PatrickB3

Components should be unregistered in Dispose()

Following components all register on game component collection in their contructor but they should implement a Dispose() that removed them again. As the registration is handled internally in the co...

Id #11224 | Release: None | Updated: Feb 14, 2013 at 7:40 PM by YellPika | Created: Jun 20, 2007 at 8:06 PM by Gadfly

Test

Test

Id #7446 | Release: None | Updated: Jun 14, 2013 at 7:13 AM by dastle | Created: Jan 19, 2007 at 2:55 AM by bryanedds

Texture / opacity animation support

They are essential features to create game effects. But is X file / any exporter contains / exports related data?

Id #7019 | Release: None | Updated: Feb 14, 2013 at 7:40 PM by dastle | Created: Jan 5, 2007 at 2:36 AM by justinlg

Try to make component work on default x importer

Now that the v 1.0 has been released, the default x importer should be more stable. This could be merged with the "lets get rid of skint ransforms" issue, but we should try to make the component w...

Id #6417 | Release: None | Updated: Jun 14, 2013 at 7:13 AM by mnikonov | Created: Dec 11, 2006 at 9:53 PM by dastle

Lets get rid of SkinTransforms

The SkinTransforms information in importer/processor is actually redundant. And what's more important, it affects AnimationController's ability to animate FBX models. The .X importer and Animation...

Id #6000 | Release: None | Updated: Jun 14, 2013 at 7:13 AM by mnikonov | Created: Nov 28, 2006 at 11:54 AM by mnikonov

Make sure component works on FBX files

I tested the component with an FBX file and the animation was imported such that each joint had a separate AnimationContentDictionary.   I need to find out if this is the case for all FBX files, an...

Id #5899 | Release: None | Updated: Jun 14, 2013 at 7:13 AM by mnikonov | Created: Nov 24, 2006 at 12:13 AM by dastle

typo in source file name - ModeAnimationlInfo.cs

File should be renamed to ModelAnimationInfo.cs

Id #5893 | Release: None | Updated: Jun 14, 2013 at 7:13 AM by mnikonov | Created: Nov 23, 2006 at 4:32 PM by mnikonov