Hi there.
Id #17442 | Release:
None
| Updated: Feb 14 at 7:40 PM by Sygnus | Created: Jul 20, 2008 at 1:00 PM by Sygnus
Building Content\Phase2RadarX.X -> bin\x86\Debug\Content\Phase2RadarX.xnb
Content\Phase2RadarX.X : error : Building content threw OutOfMemoryException: Exception of type 'System.OutOfMemoryExceptio...
Id #13613 | Release:
None
| Updated: Feb 14 at 7:40 PM by missileControl | Created: Oct 31, 2007 at 6:12 PM by missileControl
Xbox crashes when the model has more than one mesh. Works fine in Windows. Oddly it seems to crash when the next model is loaded after the animated one. It must leave something in a bad shape on th...
Id #12042 | Release:
None
| Updated: Feb 14 at 7:40 PM by dguinn | Created: Aug 2, 2007 at 9:18 PM by PatrickB3
Following components all register on game component collection in their contructor but they should implement a Dispose() that removed them again. As the registration is handled internally in the co...
Id #11224 | Release:
None
| Updated: Feb 14 at 7:40 PM by YellPika | Created: Jun 20, 2007 at 8:06 PM by Gadfly
Test
Id #7446 | Release:
None
| Updated: Fri at 7:13 AM by dastle | Created: Jan 19, 2007 at 2:55 AM by bryanedds
They are essential features to create game effects. But is X file / any exporter contains / exports related data?
Id #7019 | Release:
None
| Updated: Feb 14 at 7:40 PM by dastle | Created: Jan 5, 2007 at 2:36 AM by justinlg
Now that the v 1.0 has been released, the default x importer should be more stable. This could be merged with the "lets get rid of skint ransforms" issue, but we should try to make the component w...
Id #6417 | Release:
None
| Updated: Fri at 7:13 AM by mnikonov | Created: Dec 11, 2006 at 9:53 PM by dastle
The SkinTransforms information in importer/processor is actually redundant.
And what's more important, it affects AnimationController's ability to animate FBX models.
The .X importer and Animation...
Id #6000 | Release:
None
| Updated: Fri at 7:13 AM by mnikonov | Created: Nov 28, 2006 at 11:54 AM by mnikonov
I tested the component with an FBX file and the animation was imported such that each joint had a separate AnimationContentDictionary.
I need to find out if this is the case for all FBX files, an...
Id #5899 | Release:
None
| Updated: Fri at 7:13 AM by mnikonov | Created: Nov 24, 2006 at 12:13 AM by dastle
File should be renamed to ModelAnimationInfo.cs
Id #5893 | Release:
None
| Updated: Fri at 7:13 AM by mnikonov | Created: Nov 23, 2006 at 4:32 PM by mnikonov