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Try to make component work on default x importer


Now that the v 1.0 has been released, the default x importer should be more stable. This could be merged with the "lets get rid of skint ransforms" issue, but we should try to make the component work using the default importer.
I still want to keep the custom importer, since it gives a lot more flexibility, and fixes some issues (I.E., maya exporter exports skin weights with values over 1.00, and XNA importer throws an exception) that exporters might have.


dastle wrote Dec 13, 2006 at 4:59 AM

I'm not even sure if this is worth it. The Maya exporter doesn't seem to be compatible with the 1.0 content pipeline importer, which throws an exception on all Maya exported models I've tested.

mnikonov wrote Jan 4, 2007 at 6:08 PM


wrote Jan 4, 2007 at 6:08 PM

wrote Mar 15, 2007 at 7:57 PM

Moved from deleted structure \animationcomponents\Project Structure\Basic Animation Component

wrote Feb 14, 2013 at 8:40 PM

wrote May 16, 2013 at 10:34 AM

wrote May 16, 2013 at 10:34 AM

wrote Jun 14, 2013 at 8:13 AM