I want to give the user as much flexibility as possible regarding custom effects.

It is necessary for the animator to use the world transform, because it uses this as part of the animation. In order for it to be able to animate non-skinned models, which use BasicEffect, using the World parameter is the only option.

However, the View and Projection matrices are not needed at all by the animation code, and putting them inside the Animator class would place unnecessary restrictions on the effect code.

Last edited Feb 17, 2007 at 2:43 AM by dastle, version 2

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