1. Download the source

Compiling Animation.Content

  1. Create a new Windows Game Library project
  2. Put all the files inside the content folder into this project
  3. Add Microsoft.Xna.Framework.Content.Pipeline and System.Xml as references
  4. Go into the project properties by right clicking on the project in Solution Explorer
  5. Go to the application tab
  6. Change the Assembly Name to "Xclna.Xna.Animation.Content"
  7. Click on the "Assembly Information..." button and set the Assembly Version to the current version of Animation Component Library
  8. Build the project to compile it into a dll

Compiling for Windows

  1. Create a new Windows Game Library project
  2. Add all the files that are outside the content folder to the project
  3. Change the assembly name to "Xclna.Xna.Animationx86" and set the assembly version to the correct value as described in the "Compiling Animation.Content" section
  4. Build the project to compile it into a dll

Compiling for XBox360

  1. Create a new XBox360 Game Library project
  2. Add all the files that are outside the content folder to the project
  3. Change the assembly name and title to "Xclna.Xna.Animation360" and set the assembly version to the correct value as described in the "Compiling Animation.Content" section
  4. Edit ModelViewer.cs and change #define WINDOWS to #define XBOX360
  5. Build the project to compile it into a dll

Using the Compiled DLLs

  1. Go to the project properties, click the content pipeline tab, click add, and select Xclna.Xna.Animation.Content.dll
  2. Add Xclna.Xna.Animationx86 or Xclna.Xna.Animation360.dll as a reference to your game, depending on whether you have a Windows or Xbox game

Last edited Mar 7, 2007 at 11:00 PM by dastle, version 9

Comments

lyricalbrain Jun 19, 2010 at 1:29 PM 
right click the project in solution xplorer and click add reference then select the browse tab and select the dll

GaryOrlando Mar 7, 2010 at 4:26 PM 
there is no Add on the project properties ? at least not in Visual Studio 2008