1.0.2.0 Beta

Rating:        Based on 1 rating
Reviewed:  0 reviews
Downloads: 26552
Released: Apr 2, 2007
Updated: Apr 2, 2007 by dastle
Dev status: -not yet defined by owner-

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Example Content Files for Tutorial Wikis
example, 420K, uploaded Apr 2, 2007 - 7436 downloads
Source Code MeshSplitter.cs
source code, 11K, uploaded Apr 2, 2007 - 3694 downloads
Documentation Changelog
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Release Notes

The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it. This is the beta build. That means it has all the functionality I plan on adding, and all that separates it from the final release is the test of time.


The MeshSplitter.cs file, in case your wondering, splits the meshes in a model up to account for a maximum number of bones in a matrix palette. It works, but is not optimized.

To use it, add the source to your project and in your model processor, add this code before you do any processing:

ModelSplitter splitter = new ModelSplitter(input, 50);
bool neededSplitting = splitter.Split();

Split returns true if any meshes in the model needed to be split up.

Not all the tutorials will work until they are updated.

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