<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>animationcomponents Source Control Rss Feed</title><link>http://codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>animationcomponents Source Control Rss Description</description><item><title>Source code checked in, #99885</title><link>http://animationcomponents.codeplex.com/SourceControl/changeset/changes/99885</link><description>Upgrade&amp;#58; New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link&amp;#58; http&amp;#58;&amp;#47;&amp;#47;go.microsoft.com&amp;#47;fwlink&amp;#47;&amp;#63;LinkId&amp;#61;254563</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:24:31 GMT</pubDate><guid isPermaLink="false">Source code checked in, #99885 20121001092431P</guid></item><item><title>Source code checked in, #99884</title><link>http://animationcomponents.codeplex.com/SourceControl/changeset/changes/99884</link><description>Checked in by server upgrade</description><author>Project Collection Service Accounts</author><pubDate>Mon, 01 Oct 2012 21:16:08 GMT</pubDate><guid isPermaLink="false">Source code checked in, #99884 20121001091608P</guid></item><item><title>Source code checked in, #99403</title><link>http://animationcomponents.codeplex.com/SourceControl/changeset/changes/99403</link><description>Fixed naming for output assembly.</description><author>dastle</author><pubDate>Thu, 30 Aug 2012 12:55:18 GMT</pubDate><guid isPermaLink="false">Source code checked in, #99403 20120830125518P</guid></item><item><title>Source code checked in, #99402</title><link>http://animationcomponents.codeplex.com/SourceControl/changeset/changes/99402</link><description>Finished updating library to support XNA 4.0 with XNA Game Studio Express. Yay&amp;#33;</description><author>dastle</author><pubDate>Thu, 30 Aug 2012 12:07:22 GMT</pubDate><guid isPermaLink="false">Source code checked in, #99402 20120830120722P</guid></item><item><title>Source code checked in, #99401</title><link>http://animationcomponents.codeplex.com/SourceControl/changeset/changes/99401</link><description>Merged mash&amp;#39;s changes from forum into XBox directory. Upgrade to support XNA 4.0. I converted it to use Visual Studio Express since his was built in professional. He also added normal mapping support.</description><author>dastle</author><pubDate>Thu, 30 Aug 2012 12:06:13 GMT</pubDate><guid isPermaLink="false">Source code checked in, #99401 20120830120613P</guid></item><item><title>Source code checked in, #99400</title><link>http://animationcomponents.codeplex.com/SourceControl/changeset/changes/99400</link><description>Merged mash&amp;#39;s changes from forum into Windows directory. Upgrade to support XNA 4.0. I converted it to use Visual Studio Express since his was built in professional. He also added normal mapping support.</description><author>dastle</author><pubDate>Thu, 30 Aug 2012 12:04:40 GMT</pubDate><guid isPermaLink="false">Source code checked in, #99400 20120830120440P</guid></item><item><title>Source code checked in, #99399</title><link>http://animationcomponents.codeplex.com/SourceControl/changeset/changes/99399</link><description>Merged mash&amp;#39;s changes from forum into Content directory. Upgrade to support XNA 4.0. I converted it to use Visual Studio Express since his was built in professional. He also added normal mapping support.</description><author>dastle</author><pubDate>Thu, 30 Aug 2012 11:58:25 GMT</pubDate><guid isPermaLink="false">Source code checked in, #99399 20120830115825A</guid></item><item><title>Source code checked in, #74794</title><link>http://animationcomponents.codeplex.com/SourceControl/changeset/changes/74794</link><description>Checked in by server upgrade</description><author>_TFSSERVICE</author><pubDate>Tue, 03 Aug 2010 19:44:57 GMT</pubDate><guid isPermaLink="false">Source code checked in, #74794 20100803074457P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>- Default AnimationProcessor now accounts for floating point errors &amp;#47; TimeSpan estimation in default XNA importers and makes sure that the duration of an animation is equal to the highest time value in all channels.  This shouldn&amp;#39;t noticably affect the vast majority of animations.&amp;#13;&amp;#10;-  Default AnimationProcessor now accounts for the time estimation error during interpolation &amp;#40;equal to animation duration &amp;#37; &amp;#40;1 &amp;#47; time per frame at 60 fps&amp;#41;.  This will only noticably change animations that are slowed down by a large amount using InterpolationController.</description><author>dastle</author><pubDate>Tue, 24 Apr 2007 03:54:22 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070424035422A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>- Removed lines that passed vertex buffer&amp;#47;index buffer data to runtime that were accidentally left in from debugging on the last checkin.  Could cause some runtime exceptions.</description><author>dastle</author><pubDate>Sun, 22 Apr 2007 01:09:40 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070422010940A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>- Fixed draw code since last checkin to work with ModelMeshParts with 0 verts&amp;#47;primitives&amp;#13;&amp;#10;- Add InterpolationMethod.None to InterpolationController and InterpolationMethod as a public property</description><author>dastle</author><pubDate>Sun, 15 Apr 2007 17:30:30 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070415053030P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>- Fixed some incorrect file comment info &amp;#40;copyright dates&amp;#47;names&amp;#41;&amp;#13;&amp;#10;- ModelAnimator now stores a local reference to effects for a slight boost in efficiency and protection if effects on the model are changed&amp;#13;&amp;#10;- Added EffectInstancedAnimator, which is a subclass of ModelAnimator that uses effect instancing by using effects cloned from the model.</description><author>dastle</author><pubDate>Fri, 13 Apr 2007 20:49:58 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070413084958P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>- Fixed Xbox360 project to include the new files&amp;#13;&amp;#10;- Added a warning message when an animation with an extremely small duration is encountered that asks to add AnimTicksPerSecond to the .X file</description><author>dastle</author><pubDate>Fri, 13 Apr 2007 17:45:35 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070413054535P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>- Refactored IAnimationController to require far less methods for implementation&amp;#13;&amp;#10;- Added MultiBlendController, an implementation of IAnimationController that blends an arbitrary number of other animation controllers together using weighted matrix sum blending.&amp;#13;&amp;#10;- Added InterpolationController, an implementation of IAnimationController that performs interpolation during run time.</description><author>dastle</author><pubDate>Fri, 13 Apr 2007 00:39:04 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070413123904A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>- Corrected GetRuntimeType for AnimationWriter.  Shouldn&amp;#39;t make any difference but a good&amp;#13;&amp;#10;safety check.&amp;#13;&amp;#10;- Fixed X File importer to read spaces in file path strings&amp;#13;&amp;#10;- Fixed issue in which interpolation between identical matrices during animation blending&amp;#13;&amp;#10;caused undesirable transforms</description><author>dastle</author><pubDate>Wed, 11 Apr 2007 23:24:18 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070411112418P</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>- If model meshes have too many bones, they are now split up into smaller parts.</description><author>dastle</author><pubDate>Mon, 02 Apr 2007 10:27:27 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070402102727A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>- Fixed typo with newly added Visualization namespace&amp;#13;&amp;#10;- Fixed cube vertex indices so that they are counter clockwise culled</description><author>dastle</author><pubDate>Mon, 02 Apr 2007 05:42:26 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070402054226A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>- Created a new Content folder for Windows and Xbox360 projects, and moved appropriate files into it&amp;#13;&amp;#10;- Added CubeComponent class as a visualization to help visualize bone transforms and bounding boxes.&amp;#13;&amp;#10;- Added IAttachable interface, which allows users to attach objects to a bone through the &amp;#13;&amp;#10;AttachableBones property of ModelAnimator.  CubeComponent implements IAttachable.</description><author>dastle</author><pubDate>Mon, 02 Apr 2007 05:30:58 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070402053058A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>- Modified source so that the solution can be downloaded and compiled&amp;#13;&amp;#10;- Added complete support for models that contain multiple skinned meshes&amp;#13;&amp;#10;- Added various error messages&amp;#59; removed a couple error messages that would signficantly decrease performance&amp;#13;&amp;#10;- Modified &amp;#34;X File - Animation Library&amp;#34; importer and &amp;#34;Model - Animation Library&amp;#34; processor to handle situations in&amp;#13;&amp;#10;which a mesh&amp;#39;s parent bone is a child of its skeleton.  This fix will not work for other importers.  A warning will&amp;#13;&amp;#10;appear when this occurs and another importer is used.&amp;#13;&amp;#10;- Modified model viewer so it only views one model, but user can use keyboard arrows to move camera around relative&amp;#13;&amp;#10;to model&amp;#13;&amp;#10;- Changed model viewer to support custom cameras by adding an IModelViewerCamera interface&amp;#13;&amp;#10;- Fixed bug with X File importer that caused parse errors on floats using scientific notation &amp;#40;such as &amp;#34;10E4&amp;#34;&amp;#41;&amp;#13;&amp;#10;- Models that contain vertices attached to no bone will now be processed without throwing an exception.</description><author>dastle</author><pubDate>Mon, 02 Apr 2007 04:25:31 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070402042531A</guid></item><item><title>Source code checked in</title><link>http://www.codeplex.com/animationcomponents/SourceControl/ListDownloadableCommits.aspx</link><description>D    AnimationController.cs&amp;#13;&amp;#10;D    AnimationInfo.cs&amp;#13;&amp;#10;D    AnimationReader.cs&amp;#13;&amp;#10;D    BasicPaletteEffect.cs&amp;#13;&amp;#10;D    BonePose.cs&amp;#13;&amp;#10;D    Content&amp;#13;&amp;#10;D    ModelAnimator.cs&amp;#13;&amp;#10;D    ModelViewer.cs&amp;#13;&amp;#10;D    PaletteEffectReader.cs&amp;#13;&amp;#10;D    SkinInfo.cs&amp;#13;&amp;#10;D    Util.cs</description><author>dastle</author><pubDate>Mon, 02 Apr 2007 03:30:43 GMT</pubDate><guid isPermaLink="false">Source code checked in 20070402033043A</guid></item></channel></rss>