<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>animationcomponents Release Rss Feed</title><link>http://www.codeplex.com/Release/ProjectReleases.aspx?ProjectName=animationcomponents</link><description>animationcomponents Release Rss Description</description><item><title>UPDATED RELEASE: 1.0.2.0 Beta</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=2810</link><description>The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it. This is the beta build. That means it has all the functionality I plan on adding, and all that separates it from the final release is the test of time.

Not all the tutorials will work until they are updated.
</description><author></author><pubDate>Mon, 02 Apr 2007 07:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.2.0 Beta 20070402070000A</guid></item><item><title>RELEASED: 1.0.2.0 Beta</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=2810</link><description>The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it. This is the beta build. That means it has all the functionality I plan on adding, and all that separates it from the final release is the test of time.

Not all the tutorials will work until they are updated.
</description><author></author><pubDate>Mon, 02 Apr 2007 07:00:00 GMT</pubDate><guid isPermaLink="false">RELEASED: 1.0.2.0 Beta 20070402070000A</guid></item><item><title>UPDATED RELEASE: 1.0.2.0 Beta</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=2810</link><description>The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it. This is the beta build. That means it has all the functionality I plan on adding, and all that separates it from the final release is the test of time.

The MeshSplitter.cs file, in case your wondering, splits the meshes in a model up to account for a maximum number of bones in a matrix palette.  It works, but is not optimized.

To use it, add the source to your project and in your model processor, add this code before you do any processing:

ModelSplitter splitter = new ModelSplitter(input, 50);
bool neededSplitting = splitter.Split();

Split returns true if any meshes in the model needed to be split up.

Not all the tutorials will work until they are updated.
</description><author></author><pubDate>Mon, 02 Apr 2007 07:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.2.0 Beta 20070402070000A</guid></item><item><title>UPDATED RELEASE: 1.0.2.0 Beta</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=2810</link><description>The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it. This is the beta build. That means it has all the functionality I plan on adding, and all that separates it from the final release is the test of time.


The MeshSplitter.cs file, in case your wondering, splits the meshes in a model up to account for a maximum number of bones in a matrix palette.  It works, but is not optimized.

To use it, add the source to your project and in your model processor, add this code before you do any processing:

ModelSplitter splitter = new ModelSplitter(input, 50);
bool neededSplitting = splitter.Split();

Split returns true if any meshes in the model needed to be split up.

Not all the tutorials will work until they are updated.
</description><author></author><pubDate>Mon, 02 Apr 2007 07:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.2.0 Beta 20070402070000A</guid></item><item><title>UPDATED RELEASE: 1.0.2.0 Beta</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=2810</link><description>The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it. This is the beta build. That means it has all the functionality I plan on adding, and all that separates it from the final release is the test of time.


The MeshSplitter.cs file, in case your wondering, splits the meshes in a model up to account for a maximum number of bones in a matrix palette.  It works, but is not optimized.

To use it, add the source to your project and in your model processor, add this code before you do any processing:

ModelSplitter splitter = new ModelSplitter(input, 50);
bool neededSplitting = splitter.Split();

Split returns true if any meshes in the model needed to be split up.

Not all the tutorials will work until they are updated.
</description><author></author><pubDate>Mon, 02 Apr 2007 07:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.2.0 Beta 20070402070000A</guid></item><item><title>UPDATED RELEASE: 1.0.2.0 Beta</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=2810</link><description>The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it. This is the beta build. That means it has all the functionality I plan on adding, and all that separates it from the final release is the test of time.


The MeshSplitter.cs file, in case your wondering, splits the meshes in a model up to account for a maximum number of bones in a matrix palette.  It works, but is not optimized.

To use it, add the source to your project and in your model processor, add this code before you do any processing:

ModelSplitter splitter = new ModelSplitter(input, 50);
bool neededSplitting = splitter.Split();

Split returns true if any meshes in the model needed to be split up.

Not all the tutorials will work until they are updated.
</description><author></author><pubDate>Mon, 02 Apr 2007 07:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.2.0 Beta 20070402070000A</guid></item><item><title>CREATED RELEASE: 1.0.1.0 Beta</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=2201</link><description>The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it.

This is the beta build.  That means it has all the functionality I plan on adding, and all that separates it from the final release is the test of time.</description><author></author><pubDate>Thu, 08 Mar 2007 03:32:42 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 1.0.1.0 Beta 20070308033242A</guid></item><item><title>RELEASED: 1.0.1.0 Beta</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=2201</link><description>The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it.

This is the beta build.  That means it has all the functionality I plan on adding, and all that separates it from the final release is the test of time.</description><author></author><pubDate>Thu, 08 Mar 2007 03:32:42 GMT</pubDate><guid isPermaLink="false">RELEASED: 1.0.1.0 Beta 20070308033242A</guid></item><item><title>CREATED RELEASE: 1.0.0.51 Nightly Build</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1947</link><description>Just a build of the latest source.  Not a release.  360 dlls are included in this one, and a next release will come soon.</description><author></author><pubDate>Tue, 20 Feb 2007 07:44:47 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 1.0.0.51 Nightly Build 20070220074447A</guid></item><item><title>RELEASED: 1.0.0.51 Nightly Build</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1947</link><description>Just a build of the latest source.  Not a release.  360 dlls are included in this one, and a next release will come soon.</description><author></author><pubDate>Tue, 20 Feb 2007 07:44:47 GMT</pubDate><guid isPermaLink="false">RELEASED: 1.0.0.51 Nightly Build 20070220074447A</guid></item><item><title>UPDATED RELEASE: 1.0.0.51 Nightly Build</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1947</link><description>Just a build of the latest source.  Not a release.  360 dlls are included in this one, and a next release will come soon.

Animation.Content.dll contains the content pipeline related methods

Animationx86.dll is the runtime dll for windows

Animation360.dll is the runtime dll for xbox

The tutorials linked on the front page should work for these dlls as well as the 1.0.0.5 ones.</description><author></author><pubDate>Mon, 19 Feb 2007 08:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.0.51 Nightly Build 20070219080000A</guid></item><item><title>UPDATED RELEASE: 1.0.0.51 Nightly Build</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1947</link><description>Just a build of the latest source.  Not a release.  360 dlls are included in this one, and a next release will come soon.

Animation.Content.dll contains the content pipeline related methods

Animationx86.dll is the runtime dll for windows

Animation360.dll is the runtime dll for xbox

The tutorials linked on the front page should work for these dlls as well as the 1.0.0.5 ones.</description><author></author><pubDate>Mon, 19 Feb 2007 08:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.0.51 Nightly Build 20070219080000A</guid></item><item><title>CREATED RELEASE: 1.0.0.5 Alpha</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1859</link><description>The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it.

The new features in this release are the ability to split up animations by using an xml file and the ability to control animations at the bone level.

On this page I will post the dlls and the content files needed for the tutorials on how to use the project.

For this release, instead of just posting downloadable projects, I will post tutorials through wikis on the front of the page.

The tutorials will probably be in construction over the next few days, and I may have to change the release build slightly.  After that, I will post the finished tutorial project.

Feedback is, as always, appreciated.</description><author></author><pubDate>Mon, 12 Feb 2007 01:17:01 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: 1.0.0.5 Alpha 20070212011701A</guid></item><item><title>RELEASED: 1.0.0.5 Alpha</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1859</link><description>The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it.

The new features in this release are the ability to split up animations by using an xml file and the ability to control animations at the bone level.

On this page I will post the dlls and the content files needed for the tutorials on how to use the project.

For this release, instead of just posting downloadable projects, I will post tutorials through wikis on the front of the page.

The tutorials will probably be in construction over the next few days, and I may have to change the release build slightly.  After that, I will post the finished tutorial project.

Feedback is, as always, appreciated.</description><author></author><pubDate>Mon, 12 Feb 2007 01:17:01 GMT</pubDate><guid isPermaLink="false">RELEASED: 1.0.0.5 Alpha 20070212011701A</guid></item><item><title>UPDATED RELEASE: 1.0.0.5 Alpha</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1859</link><description>The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it.

The new features in this release are the ability to split up animations by using an xml file and the ability to control animations at the bone level.

On this page I will post the dlls and the content files needed for the tutorials on how to use the project.

For this release, instead of just posting downloadable projects, I will post tutorials through wikis on the front of the page.

The tutorials will probably be in construction over the next few days, and I may have to change the release build slightly.  After that, I will post the finished tutorial project.

Make sure that Animation.Content.dll is in a folder with Animation.dll! It requires it as a dependency.

Feedback is, as always, appreciated.</description><author></author><pubDate>Sun, 11 Feb 2007 08:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.0.5 Alpha 20070211080000A</guid></item><item><title>UPDATED RELEASE: 1.0.0.5 Alpha</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1859</link><description>* NOTE: I posted an incorrectly compiled set of DLLs on the first release day.  It has since been updated.

The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it.

The new features in this release are the ability to split up animations by using an xml file and the ability to control animations at the bone level.

On this page I will post the dlls and the content files needed for the tutorials on how to use the project.

For this release, instead of just posting downloadable projects, I will post tutorials through wikis on the front of the page.

The tutorials will probably be in construction over the next few days, and I may have to change the release build slightly.  After that, I will post the finished tutorial project.

Make sure that Animation.Content.dll is in a folder with Animation.dll! It requires it as a dependency.

Feedback is, as always, appreciated.</description><author></author><pubDate>Sun, 11 Feb 2007 08:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.0.5 Alpha 20070211080000A</guid></item><item><title>UPDATED RELEASE: 1.0.0.5 Alpha</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1859</link><description>* NOTE: The DLLs are currently not working on other computers.  Please be patient while I try to figure out why.

The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it.

The new features in this release are the ability to split up animations by using an xml file and the ability to control animations at the bone level.

On this page I will post the dlls and the content files needed for the tutorials on how to use the project.

For this release, instead of just posting downloadable projects, I will post tutorials through wikis on the front of the page.

The tutorials will probably be in construction over the next few days, and I may have to change the release build slightly.  After that, I will post the finished tutorial project.

Make sure that Animation.Content.dll is in a folder with Animation.dll! It requires it as a dependency.

Feedback is, as always, appreciated.</description><author></author><pubDate>Sun, 11 Feb 2007 08:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.0.5 Alpha 20070211080000A</guid></item><item><title>UPDATED RELEASE: 1.0.0.5 Alpha</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1859</link><description>* NOTE: The DLLs are currently not working on some other computers.  

The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it.

The new features in this release are the ability to split up animations by using an xml file and the ability to control animations at the bone level.

On this page I will post the dlls and the content files needed for the tutorials on how to use the project.

For this release, instead of just posting downloadable projects, I will post tutorials through wikis on the front of the page.

The tutorials will probably be in construction over the next few days, and I may have to change the release build slightly.  After that, I will post the finished tutorial project.

Make sure that Animation.Content.dll is in a folder with Animation.dll! It requires it as a dependency.

Feedback is, as always, appreciated.</description><author></author><pubDate>Sun, 11 Feb 2007 08:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.0.5 Alpha 20070211080000A</guid></item><item><title>UPDATED RELEASE: 1.0.0.5 Alpha</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1859</link><description>* NOTE: Until I do more extensive testing, you'll have to compile the source yourself if you want to run the library on XBox 360.  There is a link of how to do that on the front page.

The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it.

The new features in this release are the ability to split up animations by using an xml file and the ability to control animations at the bone level.

On this page I will post the dlls and the content files needed for the tutorials on how to use the project.

For this release, instead of just posting downloadable projects, I will post tutorials through wikis on the front of the page.

The tutorials will probably be in construction over the next few days, and I may have to change the release build slightly.  After that, I will post the finished tutorial project.

Make sure that Animation.Content.dll is in a folder with Animation.dll! It requires it as a dependency.

Feedback is, as always, appreciated.</description><author></author><pubDate>Sun, 11 Feb 2007 08:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.0.5 Alpha 20070211080000A</guid></item><item><title>UPDATED RELEASE: 1.0.0.5 Alpha</title><link>http://www.codeplex.com/animationcomponents/Release/ProjectReleases.aspx?ReleaseId=1859</link><description>* NOTE: A fair amount of of updates have occurred since this release.  I released a nightly build 1.0.0.51 that contains an xbox 360 dll.  You might want to download that instead.  I'll be releasing 1.0.0.6 soon with examples of how to run the dwarf tutorial on xbox, how to use your own effect with the library, and how to get the bone bounding boxes for collision.

The wonderful model that will be used in the examples for this release was made by Psionic (http://www.psionic3d.co.uk), and he was kind enough to let me use it.

The new features in this release are the ability to split up animations by using an xml file and the ability to control animations at the bone level.

On this page I will post the dlls and the content files needed for the tutorials on how to use the project.

For this release, instead of just posting downloadable projects, I will post tutorials through wikis on the front of the page.

The tutorials will probably be in construction over the next few days, and I may have to change the release build slightly.  After that, I will post the finished tutorial project.

Make sure that Animation.Content.dll is in a folder with Animation.dll! It requires it as a dependency.

Feedback is, as always, appreciated.</description><author></author><pubDate>Sun, 11 Feb 2007 08:00:00 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: 1.0.0.5 Alpha 20070211080000A</guid></item></channel></rss>