<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>XNA Animation Component Library</title><link>http://animationcomponents.codeplex.com/project/feeds/rss</link><description>The goal is to make a library of animation components that allows programmers to easily animate their models.</description><item><title>Closed Feature: Add support for Acclaim ASF/AMC animation format [5810]</title><link>http://animationcomponents.codeplex.com/workitem/5810</link><description>Here is some info on the format&amp;#58; &lt;br /&gt;http&amp;#58;&amp;#47;&amp;#47;www.cs.wisc.edu&amp;#47;graphics&amp;#47;Courses&amp;#47;cs-838-1999&amp;#47;Jeff&amp;#47;ASF-AMC.html&lt;br /&gt;&amp;#160;&lt;br /&gt;There is a good library of animations in ASF&amp;#47;AMC at CMU&amp;#58;&lt;br /&gt;http&amp;#58;&amp;#47;&amp;#47;mocap.cs.cmu.edu&amp;#47;&lt;br /&gt;&amp;#160;&lt;br /&gt;This format allows saving skeleton and animation in separate files. So you can have multiple AMC &amp;#40;animation&amp;#41; files for a single skeleton &amp;#40;ASF&amp;#41;. &lt;br /&gt;&amp;#160;&lt;br /&gt;The format is fairly simple to parse.&lt;br /&gt;</description><author>mnikonov</author><pubDate>Thu, 16 May 2013 09:34:59 GMT</pubDate><guid isPermaLink="false">Closed Feature: Add support for Acclaim ASF/AMC animation format [5810] 20130516093459A</guid></item><item><title>Closed Issue: typo in source file name - ModeAnimationlInfo.cs [5893]</title><link>http://animationcomponents.codeplex.com/workitem/5893</link><description>File should be renamed to ModelAnimationInfo.cs&lt;br /&gt;</description><author>mnikonov</author><pubDate>Thu, 16 May 2013 09:34:58 GMT</pubDate><guid isPermaLink="false">Closed Issue: typo in source file name - ModeAnimationlInfo.cs [5893] 20130516093458A</guid></item><item><title>Closed Issue: Make sure component works on FBX files [5899]</title><link>http://animationcomponents.codeplex.com/workitem/5899</link><description>I tested the component with an FBX file and the animation was imported such that each joint had a separate AnimationContentDictionary.&lt;br /&gt;&amp;#160;&lt;br /&gt;I need to find out if this is the case for all FBX files, and if so, combine the animations in the processor.&lt;br /&gt;&amp;#160;&lt;br /&gt;Also, I need to make sure the component works on fbx files.&lt;br /&gt;</description><author>mnikonov</author><pubDate>Thu, 16 May 2013 09:34:57 GMT</pubDate><guid isPermaLink="false">Closed Issue: Make sure component works on FBX files [5899] 20130516093457A</guid></item><item><title>Closed Issue: Lets get rid of SkinTransforms [6000]</title><link>http://animationcomponents.codeplex.com/workitem/6000</link><description>The SkinTransforms information in importer&amp;#47;processor is actually redundant.&lt;br /&gt;And what&amp;#39;s more important, it affects AnimationController&amp;#39;s ability to animate FBX models. &lt;br /&gt;The .X importer and AnimationController should be re-designed so that they do not require SkinTransforms, but instead allow animation of models loaded via standard XNA importers &amp;#40;.X and .FBX&amp;#41;.&lt;br /&gt;&amp;#160;&lt;br /&gt;In XNA, the bind pose is stored as the transform matrix of each bone, so there is no need for separate skin transforms like in D3DX.&lt;br /&gt;&amp;#160;&lt;br /&gt;To transform vertices into bone space, multiply them by the absolute transform of the mesh, followed by the inverse of the absolute transform of the bone&lt;br /&gt;&amp;#160;&lt;br /&gt;See this post on skin weights and skin transforms&amp;#58;&lt;br /&gt;http&amp;#58;&amp;#47;&amp;#47;forums.microsoft.com&amp;#47;MSDN&amp;#47;ShowPost.aspx&amp;#63;PostID&amp;#61;900417&amp;#38;SiteID&amp;#61;1&lt;br /&gt;&amp;#160;&lt;br /&gt;David, what do you think of possibility of this modification&amp;#63; &lt;br /&gt;Would you support it&amp;#63; &lt;br /&gt;&amp;#160;&lt;br /&gt;I can do this, but I need to coordinate this with you as it affects core classes.&lt;br /&gt;</description><author>mnikonov</author><pubDate>Thu, 16 May 2013 09:34:57 GMT</pubDate><guid isPermaLink="false">Closed Issue: Lets get rid of SkinTransforms [6000] 20130516093457A</guid></item><item><title>Closed Feature: Try to make component work on default x importer [6417]</title><link>http://animationcomponents.codeplex.com/workitem/6417</link><description>Now that the v 1.0 has been released, the default x importer should be more stable.  This could be merged with the &amp;#34;lets get rid of skint ransforms&amp;#34; issue, but we should try to make the component work using the default importer.&lt;br /&gt;&amp;#160;&lt;br /&gt;I still want to keep the custom importer, since it gives a lot more flexibility, and fixes some issues &amp;#40;I.E., maya exporter exports skin weights with values over 1.00, and XNA importer throws an exception&amp;#41; that exporters might have.&lt;br /&gt;</description><author>mnikonov</author><pubDate>Thu, 16 May 2013 09:34:56 GMT</pubDate><guid isPermaLink="false">Closed Feature: Try to make component work on default x importer [6417] 20130516093456A</guid></item><item><title>Closed Issue: Test [7446]</title><link>http://animationcomponents.codeplex.com/workitem/7446</link><description>Test&lt;br /&gt;</description><author>dastle</author><pubDate>Thu, 16 May 2013 09:34:56 GMT</pubDate><guid isPermaLink="false">Closed Issue: Test [7446] 20130516093456A</guid></item><item><title>New Comment on "Documentation"</title><link>https://animationcomponents.codeplex.com/documentation?&amp;ANCHOR#C27287</link><description>Hello everyone, I just wanted to share some knowledges I&amp;#39;ve been gaining through the years that may be useful. I don&amp;#39;t know if this will work for everyone but it seems to work fine at least for me.&amp;#10;&amp;#10;-Tips to Export models from 3Ds Max with Panda in order to use with XNA Animation Component Library&amp;#58;&amp;#10; http&amp;#58;&amp;#47;&amp;#47;www.abstractfactory.com.ar&amp;#47;diegoCosta&amp;#47;images&amp;#47;XNA&amp;#47;XNA-ACL-Export1.jpg&amp;#10;&amp;#10;-Tips to get animations right in XNA if the model is fine but animations are not being played correctly&amp;#10; http&amp;#58;&amp;#47;&amp;#47;www.abstractfactory.com.ar&amp;#47;diegoCosta&amp;#47;images&amp;#47;XNA&amp;#47;XNA-ACL-Import1.jpg&amp;#10;&amp;#10;&amp;#10;I hope it helps&amp;#33;&amp;#10;cheers,&amp;#10;Synth&amp;#10;&amp;#10;&amp;#40;originally posted on Jun 5, 2011 at 4&amp;#58;45 AM&amp;#41;</description><author>Synthesizer</author><pubDate>Tue, 23 Apr 2013 23:28:06 GMT</pubDate><guid isPermaLink="false">New Comment on "Documentation" 20130423112806P</guid></item><item><title>New Post: integration with MonoGame</title><link>http://animationcomponents.codeplex.com/discussions/429419</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I would like to know this too actually. I guess we can just try it and see what happens&lt;/p&gt;
&lt;p&gt;Have you seen this alternative one:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://xnanimation.codeplex.com/"&gt;http://xnanimation.codeplex.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It might be better? It has fewer downloads though.. and one of its key features include &amp;quot;easy to use&amp;quot;&lt;/p&gt;
&lt;p&gt;not sure..&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Edit: my bad, it seems that project is dead&lt;/p&gt;
&lt;/div&gt;</description><author>dolanmiu</author><pubDate>Mon, 28 Jan 2013 04:18:22 GMT</pubDate><guid isPermaLink="false">New Post: integration with MonoGame 20130128041822A</guid></item><item><title>New Post: integration with MonoGame</title><link>http://animationcomponents.codeplex.com/discussions/429419</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I would like to know this too actually. I guess we can just try it and see what happens&lt;/p&gt;
&lt;p&gt;Have you seen this alternative one:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://xnanimation.codeplex.com/"&gt;http://xnanimation.codeplex.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It might be better? It has fewer downloads though.. and one of its key features include &amp;quot;easy to use&amp;quot;&lt;/p&gt;
&lt;p&gt;not sure..&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Edit: my bad, it seems that project is dead&lt;/p&gt;
&lt;/div&gt;</description><author>dolanmiu</author><pubDate>Mon, 28 Jan 2013 04:18:22 GMT</pubDate><guid isPermaLink="false">New Post: integration with MonoGame 20130128041822A</guid></item><item><title>New Post: integration with MonoGame</title><link>http://animationcomponents.codeplex.com/discussions/429419</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;I would like to know this too actually. I guess we can just try it and see what happens&lt;/p&gt;
&lt;p&gt;Have you seen this alternative one:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://xnanimation.codeplex.com/"&gt;http://xnanimation.codeplex.com/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It might be better? It has fewer downloads though.. and one of its key features include &amp;quot;easy to use&amp;quot;&lt;/p&gt;
&lt;p&gt;not sure..&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Edit: my bad, it seems that project is dead&lt;/p&gt;
&lt;/div&gt;</description><author>dolanmiu</author><pubDate>Mon, 28 Jan 2013 04:18:22 GMT</pubDate><guid isPermaLink="false">New Post: integration with MonoGame 20130128041822A</guid></item><item><title>New Post: integration with MonoGame</title><link>http://animationcomponents.codeplex.com/discussions/429419</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Has anyone been able to use this lib with MonoGame on Android or iOS?&lt;/p&gt;
&lt;/div&gt;</description><author>stark7</author><pubDate>Sun, 13 Jan 2013 01:09:17 GMT</pubDate><guid isPermaLink="false">New Post: integration with MonoGame 20130113010917A</guid></item><item><title>New Post: integration with MonoGame</title><link>http://animationcomponents.codeplex.com/discussions/429419</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Has anyone been able to use this lib with MonoGame on Android or iOS?&lt;/p&gt;
&lt;/div&gt;</description><author>stark7</author><pubDate>Sun, 13 Jan 2013 01:09:17 GMT</pubDate><guid isPermaLink="false">New Post: integration with MonoGame 20130113010917A</guid></item><item><title>New Post: integration with MonoGame</title><link>http://animationcomponents.codeplex.com/discussions/429419</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Has anyone been able to use this lib with MonoGame on Android or iOS?&lt;/p&gt;
&lt;/div&gt;</description><author>stark7</author><pubDate>Sun, 13 Jan 2013 01:09:17 GMT</pubDate><guid isPermaLink="false">New Post: integration with MonoGame 20130113010917A</guid></item><item><title>New Post: Attach objects to a bone</title><link>http://animationcomponents.codeplex.com/discussions/260381</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;hey look at this&lt;/p&gt;
&lt;p&gt;http://animationcomponents.codeplex.com/wikipage?title=Using%20your%20Own%20Transform%20for%20A%20Bone&amp;referringTitle=Making%20a%20Dwarf%20Realistically%20Walk%20and%20Run&lt;/p&gt;
&lt;/div&gt;</description><author>stark7</author><pubDate>Sat, 12 Jan 2013 20:58:57 GMT</pubDate><guid isPermaLink="false">New Post: Attach objects to a bone 20130112085857P</guid></item><item><title>New Post: Attach objects to a bone</title><link>http://animationcomponents.codeplex.com/discussions/260381</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Hello everyone.I have exactly the same problem. For weeks I'm trying to figure out how to attach an object model of a bone. I found your example library today. Can I use this library to attach a model of a bone? I looked all threads and none contain an answer
 to this. Thank you very much for your example and made ​​this wonderful project. good day ^&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description><author>middle</author><pubDate>Sat, 12 Jan 2013 13:34:53 GMT</pubDate><guid isPermaLink="false">New Post: Attach objects to a bone 20130112013453P</guid></item><item><title>New Post: Working with animated models from FBX</title><link>http://animationcomponents.codeplex.com/discussions/429229</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;&lt;span&gt;Thanks a lot for this code, I am in the process of trying it out with MonoGame &amp;nbsp;- quick question though - I do not see a FBX - AnimationLibrary - does this mean that the regular Autodesx FBX Content Importer will work with all fbx and then choose
 Model - Animation LIbrary for the content processor and that will get me good to go?&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;</description><author>stark7</author><pubDate>Fri, 11 Jan 2013 02:35:56 GMT</pubDate><guid isPermaLink="false">New Post: Working with animated models from FBX 20130111023556A</guid></item><item><title>New Post: Working with animated models from FBX</title><link>http://animationcomponents.codeplex.com/discussions/429229</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;&lt;span&gt;Thanks a lot for this code, I am in the process of trying it out with MonoGame &amp;nbsp;- quick question though - I do not see a FBX - AnimationLibrary - does this mean that the regular Autodesx FBX Content Importer will work with all fbx and then choose
 Model - Animation LIbrary for the content processor and that will get me good to go?&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;</description><author>stark7</author><pubDate>Fri, 11 Jan 2013 02:35:56 GMT</pubDate><guid isPermaLink="false">New Post: Working with animated models from FBX 20130111023556A</guid></item><item><title>New Post: Working with animated models from FBX</title><link>http://animationcomponents.codeplex.com/discussions/429229</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;&lt;span&gt;Thanks a lot for this code, I am in the process of trying it out with MonoGame &amp;nbsp;- quick question though - I do not see a FBX - AnimationLibrary - does this mean that the regular Autodesx FBX Content Importer will work with all fbx and then choose
 Model - Animation LIbrary for the content processor and that will get me good to go?&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;</description><author>stark7</author><pubDate>Fri, 11 Jan 2013 02:35:56 GMT</pubDate><guid isPermaLink="false">New Post: Working with animated models from FBX 20130111023556A</guid></item><item><title>New Post: Attach objects to a bone</title><link>http://animationcomponents.codeplex.com/discussions/260381</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Hey I hope someone else responded to this since 2011 :) but the way you do it is that you get the Transform (which is a matrix) of the Bone you want to attach an object to and then set that transform to your other object - you will also need to apply an
 offset so you don't overlap with your model's mesh. I don't have example code of this yet.. working on it myself.&lt;/p&gt;
&lt;/div&gt;</description><author>stark7</author><pubDate>Fri, 11 Jan 2013 02:34:09 GMT</pubDate><guid isPermaLink="false">New Post: Attach objects to a bone 20130111023409A</guid></item><item><title>New Post: I hope you bring this libary back</title><link>http://animationcomponents.codeplex.com/discussions/349746</link><description>&lt;div style="line-height: normal;"&gt;
&lt;p&gt;Thanks a lot for this, I am in the process of trying it out with MonoGame &amp;nbsp;- quick question though - I do not see a FBX - AnimationLibrary - does this mean that the regular Autodesx FBX Content Importer will work with all fbx and then choose Model - Animation
 LIbrary for the content processor and that will get me good to go?&lt;/p&gt;
&lt;/div&gt;</description><author>stark7</author><pubDate>Fri, 11 Jan 2013 02:24:39 GMT</pubDate><guid isPermaLink="false">New Post: I hope you bring this libary back 20130111022439A</guid></item></channel></rss>