Transformations/Rotations of Individual Bones

Topics: Developer Forum, Project Management Forum, User Forum
Apr 15, 2007 at 9:37 PM

Is it possible to transform / rotate individual bones?
For example in my game I want the arm to move pointing towards the cursor, Following your collision tutorial I can select the bone that I want, so how would I rotate it?
Apr 15, 2007 at 10:40 PM
That's covered in the dwarf tutorial. You set the controller and blend controller to null and then set DefaultTransform to your desired bone matrix.

Alternatively, you could make a new animation controller class that implements IAnimationController, and set that to control the bone. This last step is easier on the unreleased source code than the current release since I require a bunch of unneccessary methods in the interface.
Apr 15, 2007 at 10:58 PM
Not sure how I missed that, thanks.