3DS Max Questions

Topics: User Forum
Feb 26, 2007 at 3:05 PM
Firstly very good job so far folks.

ok, i have a couple of questions regarding the creation of animation models using 3DS Max 8.

1) Can we use physique in max to create our models?
2) Are we able to use max's skining facilites in conjunction with the animation library?
3) Is 3ds max biped facility compatible with the animation class.
4) And Finally, what is the most compatible .X exporter or which one have you used.

thanks muchly and any help would be greatly appreciated.
Feb 26, 2007 at 3:07 PM
Edited Feb 26, 2007 at 3:08 PM
Maya/blender user here so...
1. I don't know what that does so I can't answer the question.
2. Yes.
3. I don't know what that does so I can't answer the question.
4. They all seem to work.

Basically, any info that can be exported to the .x format is compatible.
Feb 26, 2007 at 3:12 PM
damn that was fast lol. we'll give it a good crack and keep ya posted in case some other backwards people are using 3ds max as well.
Mar 2, 2007 at 1:44 PM
hello hinchy i can tell you that you can not use byped with this animation class, becasuse the 3dmax byped need a physique modifier and the animation class only support skinned, to use skin modifier you need to use bones, i have this error over two weeks and i have solved using bones, if you not are good working with bones a have a few tools that will make your life very easy contact me at enzo_ravo@yahoo.com. i hope that this help to you.
Mar 5, 2007 at 11:48 AM
thanks for the update