Mangled mesh on specific groups issue

Topics: Developer Forum, User Forum
Jun 13, 2009 at 12:43 PM
Edited Jun 14, 2009 at 12:30 AM

- Meshes exported from maya with cvxport.

-They load and display correctly in the directx viewer

-Loading them with the 3.0 Animation Component Library produces the effect of random mesh groups displaying like they have been mangled.



Fixed the issue by capping the max used indices per face to 4 in XMeshImporter.cs.