Mangled mesh on specific groups issue

Topics: Developer Forum, User Forum
Jun 13, 2009 at 11:43 AM
Edited Jun 13, 2009 at 11:30 PM

- Meshes exported from maya with cvxport.

-They load and display correctly in the directx viewer

-Loading them with the 3.0 Animation Component Library produces the effect of random mesh groups displaying like they have been mangled.

http://img195.imageshack.us/img195/3109/meshdistortion.jpg

 

Edit:

Fixed the issue by capping the max used indices per face to 4 in XMeshImporter.cs.