Skinned animation problem

Apr 13, 2009 at 2:36 PM


I am encountering some problems with the animation i exported from maya to fbx.

When i tried to load this animation into the dwarf tutorial, all i get is a distorted animated model.

The distortion areas are legs, arms, neck.

Anyone has experienced this problem and managed to solve it?


Apr 27, 2009 at 2:27 PM
Edited Apr 27, 2009 at 2:30 PM
If Maya works similar to  3d Max, the problem is that the skeleton of your model is not in the right place relative to it.   In 3d max, if you moved, scaled, or rotated your model.  Before you asign any vertex to a bone you have to reset all transformations, because the exported file do not register those transformations you made.  When you reset the matrices,  the final transformations become the new model and they are exported properly.  It is the same with bones.  After you have moved, scaled or rotated the skeleton, you have to reset its matrices so you export the resulting skeleton.   This is:   create model -> reset transformations,  create skeleton -> reset transformations ,  then asign vertices to bones and animate.  Try it. If it works, tell me how you reset transformations in Maya, cause I need to know n_n .