Working Version of Library for XNA 3.0 - No Errors

Topics: Developer Forum, Project Management Forum, User Forum
Apr 7, 2009 at 11:47 PM

Just so everyone knows, I have a version of this library included in my project APPLENET (previously Vlibrary, which I've mentioned a couple times in previous posts). It works, and provides a fix for that annoying little error which prevented the BasicPalleteEffect from loading properly after the model has been through the Content Pipeline. I'm sure most of you are familier with the "Both a valid vertex shader and pixel shader (or valid effect) must be set on the device before any draw operations may be performed." exception. I don't know if anyone else has figured it out, but at least now you don't have to set your own effect (unless you want to, of course).

Hope this is some help to everyone.