XNA Animation Component w/o Framework.Game

Topics: User Forum
Apr 1, 2009 at 3:14 AM
Edited Apr 1, 2009 at 3:16 AM
Hey~2c~3cbr /~3e I~27ve done the xna in a windows form modification ~28basically bypassing XNA.Framework.Game.~3cbr /~3e ~3cbr /~3e I have it all setup and working fine.. now I~27m trying to setup XNA Animation Component but to do so I have to pass in a game object... which I obviously I don~27t have.~3cbr /~3e Is there anyway to get this working~3f It appears that it just uses a game object in order to add itself to Game.Components .. seems kind of backwards~2c but whatever. If I were to remove that requirement~2c would I be able to call an update or some such from my game loop and get it to work~3f