Animation Subset Complete?

Jan 26, 2009 at 9:30 PM
How do you determine when an animation subset is complete?
For example, I'm playing around with the Dwarf Tutorial. I have an animation controller for the subset 'attack1'.
When I push 1, I play that animation, no problem.  Trouble is, it loops over and over and I can't figure out how to get it to stop.
I played around with the ElapsedTime >= Duration, but that didn't do it.  Am I close with that or is it something completely different?