Inverse Kinematics

Topics: User Forum
Nov 29, 2008 at 6:09 PM
Edited Nov 29, 2008 at 6:09 PM
Uh IK is giving me a major headache, the fact that the ACL doesn't support it and XSI practically trying to force you to use it means I've ended up with a slew of deformed meshes when I've imported them into my game. Now it wouldn't be a problem if the exporter would plot IK to FK but unfortunately the .x exporter (that does provide the option) that comes with XSI is horribly broken and pumps out files that are unreadable by the ACL content importer, and the Crosswalk exporter doesn't give you the option. Does anyone have a way around this problem? Like an exporter for XSI that works AND will allow you to plot IK to FK.