Topics: User Forum
Nov 18, 2006 at 11:36 PM
Post any feedback or suggestions for future features/components in this thread.
Jan 9, 2007 at 9:55 PM
Bone-weighted mesh deformations, as seen here:

I'm not sure if your library does this already (if it does, I couldn't find it!), but this guy might be a good asset to your team! (Spoken as someone who's simply wandering around google until he finds animation processors for XNA, of course ;P)
Jan 9, 2007 at 10:22 PM
Yes, the library already does bone-weighted mesh deformations up to 12 bones per vertex.