Issues with kw Xport

Topics: Developer Forum
Dec 19, 2010 at 2:24 PM

Greetings!  I'm running into a couple of issues with a model that was exported with kw Xport, that I'm hoping someone here will have a solution for.  The .x file has a built-in reference to an .fx file, which I have attempted to create (or rather, modified the skinFX file).  However, this seems to have a few issues, as I am getting an error when the model is loaded that reads, "Specific cast is not valid."  I have also tried to remove the references in the .x file to the .fx file, and use XNA's BasicEffect instead.  Doing this, I have been able to get the game to build and run, but I have been unable to get the model to display in game.

The real problem I am having, however, is that I do not have 3ds Max, and am trying to instruct our overseas artist on how to properly export the model.  If anyone is familiar with the above issues and knows the solution, or can help me lay down a set of instructions for my artist, I would be eternally grateful.

Thanks in advance!