Model animation problem

Topics: Developer Forum, Project Management Forum, User Forum
Aug 21, 2010 at 10:27 PM


I've got problems with using skinned model that is made in 3ds Max.
Model is skinned by using Physique modifier with biped.
I use Motion Mixer to load bipeds (Stand and run animations) and then export my animated model for XNA.

As I test it in XNA, the animation plays like the model would be a statue(without bones).
However the animation plays correctly when loading my biped in Motion section without touching Motion Mixer.

I need to have my model to work correctly with multiple animations like the spacemarine model in the example that comes with library.