Blender animation help

Topics: User Forum
Dec 11, 2007 at 9:10 PM
I have made a model in Blender by making the mesh, and setting up a skeleton, and making an animation using keyframes. I exported it using the .fbx exporter built into blender, and made this xml file: for it. If I try to display the model the way the tutorial shows (which works with the sample), I get this error: "Building content threw Exception: Animation named AnimationSet0 specified in XML file does not exist in model." I think it is because I don't have the name of the animation that I made in Blender, but I don't know how to get/set that. Thank you for any help
Dec 22, 2007 at 6:36 AM
The name of your animation in the XML file is incorrect. If I recall correctly, open the XML and change "AnimationSet0" to "Default Take" or whatever the name of the animation is in the FBX file.